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AI Insights · Timothy · July 2021

Top 5 Play Pass Games Performance on Android in South America: Q2 2021

An overview of the performance metrics for the top 5 Play Pass games on Android in South America during Q2 2021, highlighting trends in downloads, revenue, and active users.

Top 5 Play Pass Games Performance on Android in South America: Q2 2021

Throughout Q2 2021, the top 5 Play Pass games on the Android platform in South America showcased varied performance metrics in terms of downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.

Hungry Shark Evolution from Ubisoft Entertainment saw a steady increase in weekly revenue, peaking at approximately $2.1K in the week of May 10. Weekly downloads fluctuated, reaching their highest at around 192K in early May before declining to 113K by the end of June. The game maintained a strong user base, although weekly active users decreased from 1.3M at the beginning of the quarter to 1.1M by the end.

Night of the Full Moon from Giant Network experienced modest revenue, with weekly earnings peaking at $531 in late March and gradually declining to $313 by the end of June. Weekly downloads saw a significant drop from 11.2K in early April to just 2.4K by the end of June. The active user count mirrored this trend, decreasing from 14.1K to 6.3K over the same period.

pureya by Majorariatto, despite its recent release, showed a sharp decline in weekly revenue from $3.1K in late March to $97 by the end of June. Weekly downloads also decreased from 257 to just 14 within the same timeframe.

LEGO® DUPLO® WORLD from StoryToys had a notable rise in weekly revenue, peaking at $576 in early June. Downloads surged initially, reaching around 56K in late April, but settled at 17.1K by the end of June. The game also saw a significant increase in weekly active users, peaking at 54.7K in mid-June.

Kingdom Rush Tower Defense TD by Ironhide Games displayed consistent revenue, peaking at $412 in late May. Weekly downloads showed an upward trend, increasing from 14.8K in early April to 21.8K by the end of June. The game maintained a growing user base, with weekly active users rising from 74.2K in late March to 97.9K by the end of June.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021